//------------------------------------------------------------------------------ // // 此代码由工具生成。 // 运行时版本:4.0.30319.42000 // // 对此文件的更改可能会导致不正确的行为,并且如果 // 重新生成代码,这些更改将会丢失。 // //------------------------------------------------------------------------------ namespace GCAS.Properties { using System; /// /// 一个强类型的资源类,用于查找本地化的字符串等。 /// // 此类是由 StronglyTypedResourceBuilder // 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。 // 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen // (以 /str 作为命令选项),或重新生成 VS 项目。 [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "15.0.0.0")] [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] internal class Resources { private static global::System.Resources.ResourceManager resourceMan; private static global::System.Globalization.CultureInfo resourceCulture; [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] internal Resources() { } /// /// 返回此类使用的缓存的 ResourceManager 实例。 /// [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] internal static global::System.Resources.ResourceManager ResourceManager { get { if (object.ReferenceEquals(resourceMan, null)) { global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("GCAS.Properties.Resources", typeof(Resources).Assembly); resourceMan = temp; } return resourceMan; } } /// /// 重写当前线程的 CurrentUICulture 属性 /// 重写当前线程的 CurrentUICulture 属性。 /// [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] internal static global::System.Globalization.CultureInfo Culture { get { return resourceCulture; } set { resourceCulture = value; } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap Add_16x16 { get { object obj = ResourceManager.GetObject("Add_16x16", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap Delete_16x16 { get { object obj = ResourceManager.GetObject("Delete_16x16", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap Delete_Hyperlink_32x32 { get { object obj = ResourceManager.GetObject("Delete_Hyperlink_32x32", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap Edit_16x16 { get { object obj = ResourceManager.GetObject("Edit_16x16", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap fire_1 { get { object obj = ResourceManager.GetObject("fire_1", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap fire_2 { get { object obj = ResourceManager.GetObject("fire_2", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap fire_3 { get { object obj = ResourceManager.GetObject("fire_3", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap fire_4 { get { object obj = ResourceManager.GetObject("fire_4", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap gray { get { object obj = ResourceManager.GetObject("gray", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap green { get { object obj = ResourceManager.GetObject("green", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap Hyperlink_32x32 { get { object obj = ResourceManager.GetObject("Hyperlink_32x32", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找类似 <?xml version="1.0" encoding="utf-8" ?> ///<Dictionary> /// <Language culture="en"> /// <texts> /// <!--实时数据--> /// <text name="warning">Caveat</text> /// <text name="overload">Overload</text> /// <text name="normal">Signal normal</text> /// <text name="abnormal">Signal abnormal</text> /// <text name="leisure">Leisure</text> /// <text name="changeTeam">Change after {0} minutes</text> /// <text name="enterEntrance">Enter {0}</text> /// <!--设备--> /// <text name="new">New</text> /// <text name [字符串的其余部分被截断]"; 的本地化字符串。 /// internal static string Languages { get { return ResourceManager.GetString("Languages", resourceCulture); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap loginbgEN { get { object obj = ResourceManager.GetObject("loginbgEN", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap loginbgZH { get { object obj = ResourceManager.GetObject("loginbgZH", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap Preview_16x16 { get { object obj = ResourceManager.GetObject("Preview_16x16", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap Print_16x16 { get { object obj = ResourceManager.GetObject("Print_16x16", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap red { get { object obj = ResourceManager.GetObject("red", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap yellow { get { object obj = ResourceManager.GetObject("yellow", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap Zoom2_32x32 { get { object obj = ResourceManager.GetObject("Zoom2_32x32", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } } }