//------------------------------------------------------------------------------
//
// 此代码由工具生成。
// 运行时版本:4.0.30319.42000
//
// 对此文件的更改可能会导致不正确的行为,并且如果
// 重新生成代码,这些更改将会丢失。
//
//------------------------------------------------------------------------------
namespace GCAS.Properties {
using System;
///
/// 一个强类型的资源类,用于查找本地化的字符串等。
///
// 此类是由 StronglyTypedResourceBuilder
// 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。
// 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen
// (以 /str 作为命令选项),或重新生成 VS 项目。
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "15.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
///
/// 返回此类使用的缓存的 ResourceManager 实例。
///
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("GCAS.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
///
/// 重写当前线程的 CurrentUICulture 属性
/// 重写当前线程的 CurrentUICulture 属性。
///
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
///
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
///
internal static System.Drawing.Bitmap Add_16x16 {
get {
object obj = ResourceManager.GetObject("Add_16x16", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
///
internal static System.Drawing.Bitmap Delete_16x16 {
get {
object obj = ResourceManager.GetObject("Delete_16x16", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
///
internal static System.Drawing.Bitmap Delete_Hyperlink_32x32 {
get {
object obj = ResourceManager.GetObject("Delete_Hyperlink_32x32", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
///
internal static System.Drawing.Bitmap Edit_16x16 {
get {
object obj = ResourceManager.GetObject("Edit_16x16", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
///
internal static System.Drawing.Bitmap fire_1 {
get {
object obj = ResourceManager.GetObject("fire_1", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
///
internal static System.Drawing.Bitmap fire_2 {
get {
object obj = ResourceManager.GetObject("fire_2", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
///
internal static System.Drawing.Bitmap fire_3 {
get {
object obj = ResourceManager.GetObject("fire_3", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
///
internal static System.Drawing.Bitmap fire_4 {
get {
object obj = ResourceManager.GetObject("fire_4", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
///
internal static System.Drawing.Bitmap gray {
get {
object obj = ResourceManager.GetObject("gray", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
///
internal static System.Drawing.Bitmap green {
get {
object obj = ResourceManager.GetObject("green", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
///
internal static System.Drawing.Bitmap Hyperlink_32x32 {
get {
object obj = ResourceManager.GetObject("Hyperlink_32x32", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// 查找类似 <?xml version="1.0" encoding="utf-8" ?>
///<Dictionary>
/// <Language culture="en">
/// <texts>
/// <!--实时数据-->
/// <text name="warning">Caveat</text>
/// <text name="overload">Overload</text>
/// <text name="normal">Signal normal</text>
/// <text name="abnormal">Signal abnormal</text>
/// <text name="leisure">Leisure</text>
/// <text name="changeTeam">Change after {0} minutes</text>
/// <text name="enterEntrance">Enter {0}</text>
/// <!--设备-->
/// <text name="new">New</text>
/// <text name [字符串的其余部分被截断]"; 的本地化字符串。
///
internal static string Languages {
get {
return ResourceManager.GetString("Languages", resourceCulture);
}
}
///
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
///
internal static System.Drawing.Bitmap loginbgEN {
get {
object obj = ResourceManager.GetObject("loginbgEN", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
///
internal static System.Drawing.Bitmap loginbgZH {
get {
object obj = ResourceManager.GetObject("loginbgZH", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
///
internal static System.Drawing.Bitmap Preview_16x16 {
get {
object obj = ResourceManager.GetObject("Preview_16x16", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
///
internal static System.Drawing.Bitmap Print_16x16 {
get {
object obj = ResourceManager.GetObject("Print_16x16", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
///
internal static System.Drawing.Bitmap red {
get {
object obj = ResourceManager.GetObject("red", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
///
internal static System.Drawing.Bitmap yellow {
get {
object obj = ResourceManager.GetObject("yellow", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
///
internal static System.Drawing.Bitmap Zoom2_32x32 {
get {
object obj = ResourceManager.GetObject("Zoom2_32x32", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}