Resources.Designer.cs 10 KB

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  1. //------------------------------------------------------------------------------
  2. // <auto-generated>
  3. // 此代码由工具生成。
  4. // 运行时版本:4.0.30319.42000
  5. //
  6. // 对此文件的更改可能会导致不正确的行为,并且如果
  7. // 重新生成代码,这些更改将会丢失。
  8. // </auto-generated>
  9. //------------------------------------------------------------------------------
  10. namespace GCAS.Properties {
  11. using System;
  12. /// <summary>
  13. /// 一个强类型的资源类,用于查找本地化的字符串等。
  14. /// </summary>
  15. // 此类是由 StronglyTypedResourceBuilder
  16. // 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。
  17. // 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen
  18. // (以 /str 作为命令选项),或重新生成 VS 项目。
  19. [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "15.0.0.0")]
  20. [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
  21. [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
  22. internal class Resources {
  23. private static global::System.Resources.ResourceManager resourceMan;
  24. private static global::System.Globalization.CultureInfo resourceCulture;
  25. [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
  26. internal Resources() {
  27. }
  28. /// <summary>
  29. /// 返回此类使用的缓存的 ResourceManager 实例。
  30. /// </summary>
  31. [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
  32. internal static global::System.Resources.ResourceManager ResourceManager {
  33. get {
  34. if (object.ReferenceEquals(resourceMan, null)) {
  35. global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("GCAS.Properties.Resources", typeof(Resources).Assembly);
  36. resourceMan = temp;
  37. }
  38. return resourceMan;
  39. }
  40. }
  41. /// <summary>
  42. /// 重写当前线程的 CurrentUICulture 属性
  43. /// 重写当前线程的 CurrentUICulture 属性。
  44. /// </summary>
  45. [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
  46. internal static global::System.Globalization.CultureInfo Culture {
  47. get {
  48. return resourceCulture;
  49. }
  50. set {
  51. resourceCulture = value;
  52. }
  53. }
  54. /// <summary>
  55. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  56. /// </summary>
  57. internal static System.Drawing.Bitmap Add_16x16 {
  58. get {
  59. object obj = ResourceManager.GetObject("Add_16x16", resourceCulture);
  60. return ((System.Drawing.Bitmap)(obj));
  61. }
  62. }
  63. /// <summary>
  64. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  65. /// </summary>
  66. internal static System.Drawing.Bitmap Delete_16x16 {
  67. get {
  68. object obj = ResourceManager.GetObject("Delete_16x16", resourceCulture);
  69. return ((System.Drawing.Bitmap)(obj));
  70. }
  71. }
  72. /// <summary>
  73. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  74. /// </summary>
  75. internal static System.Drawing.Bitmap Delete_Hyperlink_32x32 {
  76. get {
  77. object obj = ResourceManager.GetObject("Delete_Hyperlink_32x32", resourceCulture);
  78. return ((System.Drawing.Bitmap)(obj));
  79. }
  80. }
  81. /// <summary>
  82. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  83. /// </summary>
  84. internal static System.Drawing.Bitmap Edit_16x16 {
  85. get {
  86. object obj = ResourceManager.GetObject("Edit_16x16", resourceCulture);
  87. return ((System.Drawing.Bitmap)(obj));
  88. }
  89. }
  90. /// <summary>
  91. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  92. /// </summary>
  93. internal static System.Drawing.Bitmap fire_1 {
  94. get {
  95. object obj = ResourceManager.GetObject("fire_1", resourceCulture);
  96. return ((System.Drawing.Bitmap)(obj));
  97. }
  98. }
  99. /// <summary>
  100. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  101. /// </summary>
  102. internal static System.Drawing.Bitmap fire_2 {
  103. get {
  104. object obj = ResourceManager.GetObject("fire_2", resourceCulture);
  105. return ((System.Drawing.Bitmap)(obj));
  106. }
  107. }
  108. /// <summary>
  109. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  110. /// </summary>
  111. internal static System.Drawing.Bitmap fire_3 {
  112. get {
  113. object obj = ResourceManager.GetObject("fire_3", resourceCulture);
  114. return ((System.Drawing.Bitmap)(obj));
  115. }
  116. }
  117. /// <summary>
  118. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  119. /// </summary>
  120. internal static System.Drawing.Bitmap fire_4 {
  121. get {
  122. object obj = ResourceManager.GetObject("fire_4", resourceCulture);
  123. return ((System.Drawing.Bitmap)(obj));
  124. }
  125. }
  126. /// <summary>
  127. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  128. /// </summary>
  129. internal static System.Drawing.Bitmap gray {
  130. get {
  131. object obj = ResourceManager.GetObject("gray", resourceCulture);
  132. return ((System.Drawing.Bitmap)(obj));
  133. }
  134. }
  135. /// <summary>
  136. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  137. /// </summary>
  138. internal static System.Drawing.Bitmap green {
  139. get {
  140. object obj = ResourceManager.GetObject("green", resourceCulture);
  141. return ((System.Drawing.Bitmap)(obj));
  142. }
  143. }
  144. /// <summary>
  145. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  146. /// </summary>
  147. internal static System.Drawing.Bitmap Hyperlink_32x32 {
  148. get {
  149. object obj = ResourceManager.GetObject("Hyperlink_32x32", resourceCulture);
  150. return ((System.Drawing.Bitmap)(obj));
  151. }
  152. }
  153. /// <summary>
  154. /// 查找类似 &lt;?xml version=&quot;1.0&quot; encoding=&quot;utf-8&quot; ?&gt;
  155. ///&lt;Dictionary&gt;
  156. /// &lt;Language culture=&quot;en&quot;&gt;
  157. /// &lt;texts&gt;
  158. /// &lt;!--实时数据--&gt;
  159. /// &lt;text name=&quot;warning&quot;&gt;Caveat&lt;/text&gt;
  160. /// &lt;text name=&quot;overload&quot;&gt;Overload&lt;/text&gt;
  161. /// &lt;text name=&quot;normal&quot;&gt;Signal normal&lt;/text&gt;
  162. /// &lt;text name=&quot;abnormal&quot;&gt;Signal abnormal&lt;/text&gt;
  163. /// &lt;text name=&quot;leisure&quot;&gt;Leisure&lt;/text&gt;
  164. /// &lt;text name=&quot;changeTeam&quot;&gt;Change after {0} minutes&lt;/text&gt;
  165. /// &lt;text name=&quot;enterEntrance&quot;&gt;Enter {0}&lt;/text&gt;
  166. /// &lt;!--设备--&gt;
  167. /// &lt;text name=&quot;new&quot;&gt;New&lt;/text&gt;
  168. /// &lt;text name [字符串的其余部分被截断]&quot;; 的本地化字符串。
  169. /// </summary>
  170. internal static string Languages {
  171. get {
  172. return ResourceManager.GetString("Languages", resourceCulture);
  173. }
  174. }
  175. /// <summary>
  176. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  177. /// </summary>
  178. internal static System.Drawing.Bitmap loginbgEN {
  179. get {
  180. object obj = ResourceManager.GetObject("loginbgEN", resourceCulture);
  181. return ((System.Drawing.Bitmap)(obj));
  182. }
  183. }
  184. /// <summary>
  185. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  186. /// </summary>
  187. internal static System.Drawing.Bitmap loginbgZH {
  188. get {
  189. object obj = ResourceManager.GetObject("loginbgZH", resourceCulture);
  190. return ((System.Drawing.Bitmap)(obj));
  191. }
  192. }
  193. /// <summary>
  194. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  195. /// </summary>
  196. internal static System.Drawing.Bitmap Preview_16x16 {
  197. get {
  198. object obj = ResourceManager.GetObject("Preview_16x16", resourceCulture);
  199. return ((System.Drawing.Bitmap)(obj));
  200. }
  201. }
  202. /// <summary>
  203. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  204. /// </summary>
  205. internal static System.Drawing.Bitmap Print_16x16 {
  206. get {
  207. object obj = ResourceManager.GetObject("Print_16x16", resourceCulture);
  208. return ((System.Drawing.Bitmap)(obj));
  209. }
  210. }
  211. /// <summary>
  212. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  213. /// </summary>
  214. internal static System.Drawing.Bitmap red {
  215. get {
  216. object obj = ResourceManager.GetObject("red", resourceCulture);
  217. return ((System.Drawing.Bitmap)(obj));
  218. }
  219. }
  220. /// <summary>
  221. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  222. /// </summary>
  223. internal static System.Drawing.Bitmap yellow {
  224. get {
  225. object obj = ResourceManager.GetObject("yellow", resourceCulture);
  226. return ((System.Drawing.Bitmap)(obj));
  227. }
  228. }
  229. /// <summary>
  230. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  231. /// </summary>
  232. internal static System.Drawing.Bitmap Zoom2_32x32 {
  233. get {
  234. object obj = ResourceManager.GetObject("Zoom2_32x32", resourceCulture);
  235. return ((System.Drawing.Bitmap)(obj));
  236. }
  237. }
  238. }
  239. }